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{{Blocks|block_img=Block 11 3 2023-5 19 53 PM.png|block_type=Stack Blocks|category=Physics Extension}} |
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The enable for mode block is a stack block in the [[Physics]] extension. It is used to setup the hitbox for a physics object. When an object has physics enabled, it cannot be disabled unless the project is restarted. |
The enable for mode block is a stack block in the [[Physics]] extension. It is used to setup the hitbox for a physics object. When an object has physics enabled, it cannot be disabled unless the project is restarted. |
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== Dropdowns == |
== Dropdowns (First) == |
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=== |
=== '''This costume''' === |
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⚫ | |||
=== '''is circle''' === |
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⚫ | |||
==== This circle ==== |
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'''Not recommended''' |
'''Not recommended''' |
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Gives the object a circular hitbox. The hitbox can only be a perfect circle however, and not an ellipse. |
Gives the object a circular hitbox. The hitbox can only be a perfect circle however, and not an ellipse. |
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=== '''All sprites''' === |
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'''Not recommended''' |
'''Not recommended''' |
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Gives all sprites in the project physics for their costume. |
Gives all sprites in the project physics for their costume. |
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== Dropdowns (Second) == |
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=== '''Normal''' === |
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Gives the object the hitbox normally. |
Gives the object the hitbox normally. |
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=== '''Precision''' === |
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'''Not recommended''' |
'''Not recommended''' |
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Gives the object the hitbox matching the sprite outline. |
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Unsure what this does. |
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[[Category:Stack Blocks]] |
[[Category:Stack Blocks]] |
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[[Category:Physics Blocks]] |
[[Category:Physics Blocks]] |
Latest revision as of 19:25, 4 April 2024
Enable for ( ) mode ( ) | |
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Block Type | Stack Blocks |
Category / Extension | Physics Extension |
The enable for mode block is a stack block in the Physics extension. It is used to setup the hitbox for a physics object. When an object has physics enabled, it cannot be disabled unless the project is restarted.
Dropdowns (First)
This costume
Turns on the hitbox for the sprites current costume. When the costume is switched the same hitbox will be in place unless the block is used again, which will overwrite the previous hitbox
is circle
Not recommended Gives the object a circular hitbox. The hitbox can only be a perfect circle however, and not an ellipse.
All sprites
Not recommended
Gives all sprites in the project physics for their costume.
Dropdowns (Second)
Normal
Gives the object the hitbox normally.
Precision
Not recommended
Gives the object the hitbox matching the sprite outline.