Is clone?: Difference between revisions

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(Created page with "thumb|206x206px The is clone? block is a boolean used for clones to detect if they are a clone or the main sprite. Useful for broadcast blocks.")
 
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{{Blocks
[[File:Block 5 1 2023-5 50 23 PM.png|thumb|206x206px]]
|block_img = <gallery>
The is clone? block is a boolean used for clones to detect if they are a clone or the main sprite. Useful for broadcast blocks.
Block 5 1 2023-5 50 23 PM.png|Block
IsCloneRuntimeBlock.png|Block (Runtime Modifications)
IsCloneWorkaround.png|Workaround
</gallery>
|block_type = Boolean Block
|category = [[Clones+]]<br>[[Runtime Modifications]]
|title = is clone?
}}
The '''is clone?''' block is a boolean block used for clones to detect if they are a clone or the main sprite. There are versions of this block in the [[Clones+]] extension in the [[Runtime Modifications]] extension, and formerly the [[Clone Communication]] extension.
==Uses==
It can be used for broadcasts to run scripts for only the sprite or for only clones, as clones receive broadcasts.
==Workaround==
This block can be worked around by using the fact that each clone has their own copy of a variable if it is sprite only, so creating a sprite only variable and setting it to 0 for the main sprite but 1 when clones are created and checking the value works.
{{DISPLAYTITLE:is clone?}}
[[Category:Clones+ Blocks]]
[[Category:Clone Communication]]
[[Category:Boolean Blocks]]
[[Category:Runtime Modifications Blocks]]
[[Category:Extension Blocks]]

Latest revision as of 17:49, 3 March 2024

is clone?
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[[File:|200px]]
Caption
Block Type Boolean Block
Category / Extension Clones+
Runtime Modifications
Status Who tf uses status

The is clone? block is a boolean block used for clones to detect if they are a clone or the main sprite. There are versions of this block in the Clones+ extension in the Runtime Modifications extension, and formerly the Clone Communication extension.

Uses

It can be used for broadcasts to run scripts for only the sprite or for only clones, as clones receive broadcasts.

Workaround

This block can be worked around by using the fact that each clone has their own copy of a variable if it is sprite only, so creating a sprite only variable and setting it to 0 for the main sprite but 1 when clones are created and checking the value works.