Set audio source () start position in () to () seconds: Difference between revisions
Set audio source () start position in () to () seconds
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Created page with "{{Needs Images}} {{Blocks |block_img = |block_type = Stack Block |category = Sound Systems |title = set audio source () start position in () to () seconds }} The '''set audio source () start position in () to () seconds''' is a stack block in the Sound Systems extension. It sets the time that the entered in audio source starts at when played. {{DISPLAYTITLE:set audio source () start position in ()}} Category:Stack Blocks Category:Sound Systems Blocks" |
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{{Obsolete feature}} |
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{{Infobox Block |
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{{Blocks |
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|block_img = |
|block_img = SetStartPosBlock.png |
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|block_type = Stack Block |
|block_type = Stack Block |
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|category = [[Sound Systems]] |
|category = [[Sound Systems]] |
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|title = set audio source () start position in () to () seconds |
|title = set audio source () start position in () to () seconds |
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}} |
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The '''set audio source () start position in () to () seconds''' |
The '''set audio source () start position in () to () seconds''' block was a stack block in the [[Sound Systems]] extension. It set the time that the entered in audio source started at when played. It was removed due to being replaced with the [[set audio source () () position in () to () seconds]] block. |
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==Workaround== |
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It can be worked around by using [[set audio source () () position in () to () seconds|the block that replaced it]], and selecting start:<br> |
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[[Category:Stack Blocks]] |
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<sb>set audio source [source] (start v) position in [group v] to (1) seconds::#e256a1</sb> |
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[[Category:Sound Systems Blocks]] |
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{{Blockcat|type=Stack|cat=Sound Systems|ext=y}} |
Latest revision as of 02:17, 5 July 2024
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set audio source () start position in () to () seconds | |
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Block Type | Stack Block |
Category / Extension | Sound Systems |
The set audio source () start position in () to () seconds block was a stack block in the Sound Systems extension. It set the time that the entered in audio source started at when played. It was removed due to being replaced with the set audio source () () position in () to () seconds block.
Workaround
It can be worked around by using the block that replaced it, and selecting start:
set audio source [source] (start v) position in [group v] to (1) seconds::#e256a1