sprite name

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Sprite name
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The sprite name block is a reporter block in the Sensing extension that reports the name of the sprite that you are currently in.

It can be useful for inputs, like this:

touching (sprite name::sensing)? //useful for clone touching detection

Or by using it as an input, in case the name of the sprite ever changes:

say (join [Hello, my name is] (sprite name::sensing) [.]::operators) for  (3) seconds

Workaround

It can be worked around by just simply using the name of the sprite. A variable can be used in case the name changes, like this:

set [sprite name v] to [current name of sprite]