User:MediansSC/Sandbox/Graphic
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Graphic effects are effects that are used to change the look of a sprite or the Stage.
List of Graphic Effects
Scratch Effects
The following effects were introduced in Scratch:
- color (changes the hue of the sprite)
- fisheye (gives the impression of a sprite being seen through a wide-angle lens[1])
- whirl (twists the sprite around its centerpoint[1])
- pixelate (pixelates the sprite)
- mosaic (shows smaller versions of the sprite)
- brightness (changes the brightness of the sprite)
- ghost (affects the transparency of the sprite)
PenguinMod Effects
The following effects were introduced in PenguinMod:
- saturation
- red
- green
- blue
- opaque
-
Red Effect
-
Green Effect
-
Blue Effect
-
Opaque Effect
Value Limits
The value of the graphic effects have limits.
Effect Name | Limit |
---|---|
color | Adding 200 to the color effect will do nothing, as the effect of the color of the sprite is equal to the original color plus half of the entered effect[1]. Setting the color effect to Infinity or -Infinity will result in greyscale[1], however, this effect does not always work in different browsers and gives different results[citation needed]. |
fisheye | Numbers whose absolute value is not greater than 3.4028234663852886 * 1024 will function correctly, though large values might not have an effect on the sprite[1]. |
whirl | The whirl will eventually make an oval appear. However, if the value is greater than 1.94967423051954 * 1040, then the sprite will form different squares that depends on the operating system and browser that the user has.[1][2][3] The effect that this has in TurboWarp and PenguinMod is currently unknown. |
pixelate | The pixelate effect has no limit (except that the absolute value of the inputs are used for the pixelate effect), but the effect doesn't have an effect after a certain point.[1] |
mosaic | The absolute value of the input is used for the mosaic effect, and the max value is 5105.[1] |
brightness | The brightness must be greater than or equal to -100 and less than or equal to 100. -100 represents a black sprite, while 100 makes the sprite white.[1] |
ghost | The minimum value for the ghost effect is 0, and the maximum is 100.[1] |
saturation | The saturation effect has no set limit, but using values with an absolute value approaching Infinity and -Infinity causes the sprite to go black. |
red | The red effect has no set limit, but the effect does nothing after a certain point. The same also occurs for the green and blue effects. Setting all values to -Infinity seems to give black, but Infinity gives varying effects. |
green | |
blue | |
opaque | The opaque effect has no set limit, but negative values do nothing, and positive values do nothing after a certain point. |
Blocks
The following blocks are used to access and change graphic effects (blocks with a * next to them were introduced in PenguinMod):
All of these blocks are in the Looks category.