X position: Difference between revisions
(I added page ^.^) |
m (See also) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1:
{{Infobox Block
|block_name = x position
|block_type = Reporter Block
|category = [[Motion]]▼
|title = x position
The '''x position''' block is a reporter block in the [[Motion]] category that reports the current x position of the sprite that the block is in. It originates from [[Scratch]]. The default value for non-paint/blank sprites is a random position, while the default value for paint/blank sprites is 36. In the default project, the Penguin sprite starts at a position of (0, 0).
==Workaround==
This block can be worked around by using the [[() of () (Sensing)|() of ()]] sensing reporter block, with x position selected, and getting the 2nd dropdown to be the sprite that the block is in. This can be achieved by using a reporter that reports the name of the sprite, or by copying the block from another sprite to the sprite wanted. However, this always gets the x position of the main sprite, and not any of the clones:<br>
<sb>[x position v] of (self v)</sb><br>
▲|[[Motion]]
Or:<br>
▲|}
<sb>[x position v] of (join [se] [lf])</sb>
==See also==
*[[y position]]
*[[x stretch]]
*[[x velocity]]
*[[x scroll]]
*[[() position of object named ()]]
{{DISPLAYTITLE:x position}}
{{Blockcat|type=Reporter|cat=Motion|sc=y}}
|
Latest revision as of 16:19, 5 July 2024
x position | |
---|---|
x position | |
Block Type | Reporter Block |
Category / Extension | Motion |
The x position block is a reporter block in the Motion category that reports the current x position of the sprite that the block is in. It originates from Scratch. The default value for non-paint/blank sprites is a random position, while the default value for paint/blank sprites is 36. In the default project, the Penguin sprite starts at a position of (0, 0).
Workaround
This block can be worked around by using the () of () sensing reporter block, with x position selected, and getting the 2nd dropdown to be the sprite that the block is in. This can be achieved by using a reporter that reports the name of the sprite, or by copying the block from another sprite to the sprite wanted. However, this always gets the x position of the main sprite, and not any of the clones:
[x position v] of (self v)
Or:
[x position v] of (join [se] [lf])